SCP-610
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Official Game Concept Art

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Night Shadows
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Post  Villdyret Fri Oct 25, 2013 8:55 pm

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Post  BJFowLer Tue Oct 29, 2013 5:32 pm

That is very good Villdyret! I like the design of it, simple and to the point. Seems Foundationish.... (is that even a word, probably not) Anyway I like it, a lot.
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Post  Villdyret Fri Nov 01, 2013 3:16 pm

Thanks. It's weather worn, battle damaged basic and a little rusty. I think making it look like old plate armour with a gas mask might be creepy. I guess there would be an airtight layer of fabric of some kind beneath.
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Post  BJFowLer Wed Nov 06, 2013 9:33 pm

Like I said before I do very much like the oppressive and foundationish (again not a word) design of it. This game does attempt to humanize the MTFs a bit more than others, most notable SCP-Containment Breach. That game depicts the MTFs as evil and fairly single minded killers with no sense of morality. This image of them is still maintained in this game and the armor plays a part is the single minded machine like role they fill. However sense you are playing as one you see the more friendly (to an extent) and relatable aspects of them. Forgive me for going a little off topic and rambling there, Very Happy 

Thanks again Villdyret!
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Post  Vechx Thu Nov 07, 2013 11:52 pm

Hey guys. It's certainly been awhile since my last contribution... My sincerest apologies.


Operating Room
Surprisingly Light. Traces of flesh can be detected entering, however.

Spoiler:
Medical Bay Hallway
Medium to Heavy Infection. While not shown due to scanner issues, there is an instance of an infected attached to the wall near the door

Spoiler:

MTF Armour Concept

Spoiler:


Last edited by Vechx on Fri Nov 08, 2013 10:47 am; edited 1 time in total (Reason for editing : Added spoilers for convenience)
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Post  BJFowLer Sun Nov 10, 2013 12:53 pm

Very nice designs, as always Vechx! I like the thinner look of your MTF armour design, and since there will be different armor types we always need more designs. If I was to make a request, could you (or anyone for that matter) incorporate this gasmask http://thumbs.dreamstime.com/z/gas-mask-helmet-150511.jpg  into a design, if you have the time, of course. 

Thanks.
EDIT: I meant need, not needs.


Last edited by BJFowLer on Fri Dec 20, 2013 2:23 am; edited 1 time in total (Reason for editing : Spelling mistake.)
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Post  mrpeanut188 Mon Nov 18, 2013 9:00 pm

I like it. I like it alot.
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Post  Vechx Mon Nov 25, 2013 6:03 pm

Hey guys.

Just a isometric view of a hallway and some rooms. Specifically, from left to right, the rooms are a large patient room, a small storage room, and a cafeteria
Spoiler:

Other MTF amour designs. I tried incorporating the helmet design you provided with some of my own touches.
Spoiler:
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Post  Night Shadows Tue Nov 26, 2013 11:16 pm

The armor looks good,but it seems a bit cyborg looking around the legs and waist.
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Post  Lotims Wed Dec 18, 2013 4:47 pm

Vechx wrote:Just a isometric view of a hallway and some rooms. Specifically, from left to right, the rooms are a large patient room, a small storage room, and a cafeteria

Vechx, that is very useful in helping us get a vision of what some of the rooms will look like. Very well done. The shading has improved a lot as well in many of your images. 
I would have to agree with Night Shadows that the armor looks a bit cyborg-like at the legs. Otherwise good job!
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Post  Moonsaber Sun Jan 12, 2014 11:20 pm

I found free time! So I cooked up this fast MTF idea. I would like to try working more like a real concept artist so tell me what you think is wrong,a bad idea,dumb,tell me what you do like and what you would like to see. For example this gas mask is dumb change it to this one. School will be starting up soon. My best work is done with someone behind me with a whip yealling make it better so be merciless. Maybe when we have a nice design I will sit down and make a pretty and clean render. But untell then here you go.
https://2img.net/h/i1075.photobucket.com/albums/w439/Moonsaber99/MTF_zps1d1516e7.jpg
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Post  Agato - The Hadou Inari Mon Jan 13, 2014 1:02 am

Love the art and it explains why I was able to find them on Google, I have OpenOffice, mostly for stories, but it has a drawing program on it too so I can try and get the eyeball of the monster I described on here.


No promises though, mostly because I suck at drawing.
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Post  Agato - The Hadou Inari Mon Jan 20, 2014 1:47 pm

Moonsaber wrote:Experimental speed drawings of some monsters. Question do you prefer this speedy way where I pump out several low quality paintings or would you rather my take my time?

https://2img.net/h/i1075.photobucket.com/albums/w439/Moonsaber99/SCP610s3_zpse7e3134f.jpg

https://2img.net/h/i1075.photobucket.com/albums/w439/Moonsaber99/SCP610s2_zps8cccef35.jpg

https://2img.net/h/i1075.photobucket.com/albums/w439/Moonsaber99/SCP610s1_zpse961cd36.jpg

Another version of the MTF armor this time based of drawings by BJFowLer provided by Lotims

https://2img.net/h/i1075.photobucket.com/albums/w439/Moonsaber99/MTF3_zps5551eefd.jpg

The level boundary "shark"
https://2img.net/h/i1075.photobucket.com/albums/w439/Moonsaber99/SCP610catfish_zps197e7e92.jpg

They pylons described in SCP-610-L2
https://2img.net/h/i1075.photobucket.com/albums/w439/Moonsaber99/SCP610spylon_zps2050d2c5.jpg

https://2img.net/h/i1075.photobucket.com/albums/w439/Moonsaber99/SCP610seat_zpse47ce8e8.jpg

https://2img.net/h/i1075.photobucket.com/albums/w439/Moonsaber99/SCP610sflowerchild_zps2f7ee480.jpg

https://2img.net/h/i1075.photobucket.com/albums/w439/Moonsaber99/MTF4_zpse8e836e0.jpg
God man you are GOOD. XD Great idea's too especially for the boundary monster, also I always end up laughing when someone makes a Protross Pylon reference. XD Real sad to see kids of all things get caught up in such nasty events though well detailed drawing of a monster child, quite accurate too "The Flower Child" because it's face resembles one when opened.

Also what was that flat, flappy face-like creature?
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Post  Vechx Sat Feb 08, 2014 10:08 pm

MTF Armour
Spoiler:
I tried to fix the awkward android legs. Thanks for pointing it out for me! Additionally, I thought I would try to paint one to see how it would look and gave it my best.

Now I'm going to focus more on interior design as I should've been doing it in the first place. Fortunately, I have sketches of a vehicle bay and a guard bedroom, which I'm probably going to upload tomorrow although I don't think I'll have the time to make them more professional looking. Anyway, sorry for the long delay. School's a pain.

And great job on your designs Moonsaber! They're really nice. I'm quite jealous.  Very Happy

Edit: Added a shot of the soldiers' quarter and a vehicle bay.

Spoiler:

The former is a basic bedroom fit for four soldiers/guardsmen. It can be found in disarray due to a sudden attack, where the personnel were forced to evacuate the premises. Following the echoing silence that overwhelmed the facility, instances of SCP-610 eventually took residence in the ventilation shaft. Considering there is a shaft in every room, some rooms may be inaccessible because of a heavy concentration of flesh.

The latter is a underground vehicle bay/hangar/garage housing modified M1126 Strykers and transport trucks. They are inoperable due to damage sustained during an assault by instances of SCP-610.
There is a control room within the hangar that serves to operate the doors, turrets, and repair docks within a designated area.

Edit 2: As suggested by mrpeanut188, I made some sort of munitions room or a small armoury. I did get lazy with the guns as the single lines demonstrate, but I did intend to draw the FN SCAR, the KRISS Vector, and flamethrowers in their respectable places. I figured that small amouries can be placed throughout the facilities along with a one larger armoury, which should be the hardest to get to.

Additionally, I tried to add some form of lighting here. The overhead lights are dim as illustrated below, perhaps flickering ever so often.

Spoiler:
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Post  Kenneth Crooker Wed Mar 19, 2014 5:48 pm

I like it a lot. However, It looks a bit too much like Dr. Doom.
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Post  Vechx Sun Mar 08, 2015 12:17 pm

Do you guys still need some more concept art?
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