Official Game Concept Art
+11
Night Shadows
Vechx
NekoChris
++Focus++
Buttershy
Moonsaber
Night
A Hideous Beast
BJFowLer
InikaMahri0607
Lotims
15 posters
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Re: Official Game Concept Art
That is very good Villdyret! I like the design of it, simple and to the point. Seems Foundationish.... (is that even a word, probably not) Anyway I like it, a lot.
Re: Official Game Concept Art
Thanks. It's weather worn, battle damaged basic and a little rusty. I think making it look like old plate armour with a gas mask might be creepy. I guess there would be an airtight layer of fabric of some kind beneath.
Re: Official Game Concept Art
Like I said before I do very much like the oppressive and foundationish (again not a word) design of it. This game does attempt to humanize the MTFs a bit more than others, most notable SCP-Containment Breach. That game depicts the MTFs as evil and fairly single minded killers with no sense of morality. This image of them is still maintained in this game and the armor plays a part is the single minded machine like role they fill. However sense you are playing as one you see the more friendly (to an extent) and relatable aspects of them. Forgive me for going a little off topic and rambling there,
Thanks again Villdyret!
Thanks again Villdyret!
Re: Official Game Concept Art
Hey guys. It's certainly been awhile since my last contribution... My sincerest apologies.
Operating Room
Surprisingly Light. Traces of flesh can be detected entering, however.
Medium to Heavy Infection. While not shown due to scanner issues, there is an instance of an infected attached to the wall near the door
MTF Armour Concept
Operating Room
Surprisingly Light. Traces of flesh can be detected entering, however.
- Spoiler:
Medium to Heavy Infection. While not shown due to scanner issues, there is an instance of an infected attached to the wall near the door
- Spoiler:
MTF Armour Concept
- Spoiler:
Last edited by Vechx on Fri Nov 08, 2013 10:47 am; edited 1 time in total (Reason for editing : Added spoilers for convenience)
Vechx- Posts : 12
Join date : 2013-07-19
Location : Glitch City
Re: Official Game Concept Art
Very nice designs, as always Vechx! I like the thinner look of your MTF armour design, and since there will be different armor types we always need more designs. If I was to make a request, could you (or anyone for that matter) incorporate this gasmask http://thumbs.dreamstime.com/z/gas-mask-helmet-150511.jpg into a design, if you have the time, of course.
Thanks.
EDIT: I meant need, not needs.
Thanks.
EDIT: I meant need, not needs.
Last edited by BJFowLer on Fri Dec 20, 2013 2:23 am; edited 1 time in total (Reason for editing : Spelling mistake.)
Re: Official Game Concept Art
The armor looks good,but it seems a bit cyborg looking around the legs and waist.
Night Shadows- Posts : 17
Join date : 2013-09-14
Location : [REDACTED]
Re: Official Game Concept Art
Vechx wrote:Just a isometric view of a hallway and some rooms. Specifically, from left to right, the rooms are a large patient room, a small storage room, and a cafeteria
Vechx, that is very useful in helping us get a vision of what some of the rooms will look like. Very well done. The shading has improved a lot as well in many of your images.
I would have to agree with Night Shadows that the armor looks a bit cyborg-like at the legs. Otherwise good job!
Re: Official Game Concept Art
I found free time! So I cooked up this fast MTF idea. I would like to try working more like a real concept artist so tell me what you think is wrong,a bad idea,dumb,tell me what you do like and what you would like to see. For example this gas mask is dumb change it to this one. School will be starting up soon. My best work is done with someone behind me with a whip yealling make it better so be merciless. Maybe when we have a nice design I will sit down and make a pretty and clean render. But untell then here you go.
https://2img.net/h/i1075.photobucket.com/albums/w439/Moonsaber99/MTF_zps1d1516e7.jpg
https://2img.net/h/i1075.photobucket.com/albums/w439/Moonsaber99/MTF_zps1d1516e7.jpg
Moonsaber- Posts : 11
Join date : 2013-02-12
Re: Official Game Concept Art
Love the art and it explains why I was able to find them on Google, I have OpenOffice, mostly for stories, but it has a drawing program on it too so I can try and get the eyeball of the monster I described on here.
No promises though, mostly because I suck at drawing.
No promises though, mostly because I suck at drawing.
Agato - The Hadou Inari- Posts : 11
Join date : 2014-01-01
Age : 33
Location : Various
Re: Official Game Concept Art
Experimental speed drawings of some monsters. Question do you prefer this speedy way where I pump out several low quality paintings or would you rather my take my time?
https://2img.net/h/i1075.photobucket.com/albums/w439/Moonsaber99/SCP610s3_zpse7e3134f.jpg
https://2img.net/h/i1075.photobucket.com/albums/w439/Moonsaber99/SCP610s2_zps8cccef35.jpg
https://2img.net/h/i1075.photobucket.com/albums/w439/Moonsaber99/SCP610s1_zpse961cd36.jpg
Another version of the MTF armor this time based of drawings by BJFowLer provided by Lotims
https://2img.net/h/i1075.photobucket.com/albums/w439/Moonsaber99/MTF3_zps5551eefd.jpg
The level boundary "shark"
https://2img.net/h/i1075.photobucket.com/albums/w439/Moonsaber99/SCP610catfish_zps197e7e92.jpg
They pylons described in SCP-610-L2
https://2img.net/h/i1075.photobucket.com/albums/w439/Moonsaber99/SCP610spylon_zps2050d2c5.jpg
https://2img.net/h/i1075.photobucket.com/albums/w439/Moonsaber99/SCP610seat_zpse47ce8e8.jpg
https://2img.net/h/i1075.photobucket.com/albums/w439/Moonsaber99/SCP610sflowerchild_zps2f7ee480.jpg
https://2img.net/h/i1075.photobucket.com/albums/w439/Moonsaber99/MTF4_zpse8e836e0.jpg
https://2img.net/h/i1075.photobucket.com/albums/w439/Moonsaber99/SCP610s3_zpse7e3134f.jpg
https://2img.net/h/i1075.photobucket.com/albums/w439/Moonsaber99/SCP610s2_zps8cccef35.jpg
https://2img.net/h/i1075.photobucket.com/albums/w439/Moonsaber99/SCP610s1_zpse961cd36.jpg
Another version of the MTF armor this time based of drawings by BJFowLer provided by Lotims
https://2img.net/h/i1075.photobucket.com/albums/w439/Moonsaber99/MTF3_zps5551eefd.jpg
The level boundary "shark"
https://2img.net/h/i1075.photobucket.com/albums/w439/Moonsaber99/SCP610catfish_zps197e7e92.jpg
They pylons described in SCP-610-L2
https://2img.net/h/i1075.photobucket.com/albums/w439/Moonsaber99/SCP610spylon_zps2050d2c5.jpg
https://2img.net/h/i1075.photobucket.com/albums/w439/Moonsaber99/SCP610seat_zpse47ce8e8.jpg
https://2img.net/h/i1075.photobucket.com/albums/w439/Moonsaber99/SCP610sflowerchild_zps2f7ee480.jpg
https://2img.net/h/i1075.photobucket.com/albums/w439/Moonsaber99/MTF4_zpse8e836e0.jpg
Moonsaber- Posts : 11
Join date : 2013-02-12
Re: Official Game Concept Art
God man you are GOOD. XD Great idea's too especially for the boundary monster, also I always end up laughing when someone makes a Protross Pylon reference. XD Real sad to see kids of all things get caught up in such nasty events though well detailed drawing of a monster child, quite accurate too "The Flower Child" because it's face resembles one when opened.Moonsaber wrote:Experimental speed drawings of some monsters. Question do you prefer this speedy way where I pump out several low quality paintings or would you rather my take my time?
https://2img.net/h/i1075.photobucket.com/albums/w439/Moonsaber99/SCP610s3_zpse7e3134f.jpg
https://2img.net/h/i1075.photobucket.com/albums/w439/Moonsaber99/SCP610s2_zps8cccef35.jpg
https://2img.net/h/i1075.photobucket.com/albums/w439/Moonsaber99/SCP610s1_zpse961cd36.jpg
Another version of the MTF armor this time based of drawings by BJFowLer provided by Lotims
https://2img.net/h/i1075.photobucket.com/albums/w439/Moonsaber99/MTF3_zps5551eefd.jpg
The level boundary "shark"
https://2img.net/h/i1075.photobucket.com/albums/w439/Moonsaber99/SCP610catfish_zps197e7e92.jpg
They pylons described in SCP-610-L2
https://2img.net/h/i1075.photobucket.com/albums/w439/Moonsaber99/SCP610spylon_zps2050d2c5.jpg
https://2img.net/h/i1075.photobucket.com/albums/w439/Moonsaber99/SCP610seat_zpse47ce8e8.jpg
https://2img.net/h/i1075.photobucket.com/albums/w439/Moonsaber99/SCP610sflowerchild_zps2f7ee480.jpg
https://2img.net/h/i1075.photobucket.com/albums/w439/Moonsaber99/MTF4_zpse8e836e0.jpg
Also what was that flat, flappy face-like creature?
Agato - The Hadou Inari- Posts : 11
Join date : 2014-01-01
Age : 33
Location : Various
Re: Official Game Concept Art
MTF Armour
Now I'm going to focus more on interior design as I should've been doing it in the first place. Fortunately, I have sketches of a vehicle bay and a guard bedroom, which I'm probably going to upload tomorrow although I don't think I'll have the time to make them more professional looking. Anyway, sorry for the long delay. School's a pain.
And great job on your designs Moonsaber! They're really nice. I'm quite jealous.
Edit: Added a shot of the soldiers' quarter and a vehicle bay.
The former is a basic bedroom fit for four soldiers/guardsmen. It can be found in disarray due to a sudden attack, where the personnel were forced to evacuate the premises. Following the echoing silence that overwhelmed the facility, instances of SCP-610 eventually took residence in the ventilation shaft. Considering there is a shaft in every room, some rooms may be inaccessible because of a heavy concentration of flesh.
The latter is a underground vehicle bay/hangar/garage housing modified M1126 Strykers and transport trucks. They are inoperable due to damage sustained during an assault by instances of SCP-610.
There is a control room within the hangar that serves to operate the doors, turrets, and repair docks within a designated area.
Edit 2: As suggested by mrpeanut188, I made some sort of munitions room or a small armoury. I did get lazy with the guns as the single lines demonstrate, but I did intend to draw the FN SCAR, the KRISS Vector, and flamethrowers in their respectable places. I figured that small amouries can be placed throughout the facilities along with a one larger armoury, which should be the hardest to get to.
Additionally, I tried to add some form of lighting here. The overhead lights are dim as illustrated below, perhaps flickering ever so often.
- Spoiler:
Now I'm going to focus more on interior design as I should've been doing it in the first place. Fortunately, I have sketches of a vehicle bay and a guard bedroom, which I'm probably going to upload tomorrow although I don't think I'll have the time to make them more professional looking. Anyway, sorry for the long delay. School's a pain.
And great job on your designs Moonsaber! They're really nice. I'm quite jealous.
Edit: Added a shot of the soldiers' quarter and a vehicle bay.
- Spoiler:
The former is a basic bedroom fit for four soldiers/guardsmen. It can be found in disarray due to a sudden attack, where the personnel were forced to evacuate the premises. Following the echoing silence that overwhelmed the facility, instances of SCP-610 eventually took residence in the ventilation shaft. Considering there is a shaft in every room, some rooms may be inaccessible because of a heavy concentration of flesh.
The latter is a underground vehicle bay/hangar/garage housing modified M1126 Strykers and transport trucks. They are inoperable due to damage sustained during an assault by instances of SCP-610.
There is a control room within the hangar that serves to operate the doors, turrets, and repair docks within a designated area.
Edit 2: As suggested by mrpeanut188, I made some sort of munitions room or a small armoury. I did get lazy with the guns as the single lines demonstrate, but I did intend to draw the FN SCAR, the KRISS Vector, and flamethrowers in their respectable places. I figured that small amouries can be placed throughout the facilities along with a one larger armoury, which should be the hardest to get to.
Additionally, I tried to add some form of lighting here. The overhead lights are dim as illustrated below, perhaps flickering ever so often.
- Spoiler:
Vechx- Posts : 12
Join date : 2013-07-19
Location : Glitch City
Re: Official Game Concept Art
I like it a lot. However, It looks a bit too much like Dr. Doom.Villdyret wrote:How is this?
https://i.servimg.com/u/f57/18/58/55/14/image12.jpg
Kenneth Crooker- Posts : 8
Join date : 2014-03-07
Re: Official Game Concept Art
Do you guys still need some more concept art?
Vechx- Posts : 12
Join date : 2013-07-19
Location : Glitch City
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