SCP-610
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Combat with Humans

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Combat with Humans Empty Combat with Humans

Post  BJFowLer Tue Feb 05, 2013 9:46 pm

I plan for this to be brutal and realistic at the same time.

Discuss below.
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Post  Steelpoint Tue Feb 05, 2013 10:02 pm

Combat with humans should be easier than fighting against the infected, but at the same time present a more unique form of combat.

Unlike the infected humans hurt and are not immune to bullets. I am assuming that most humans you will fight are either civilians, escaped D-Class personal or possible other MTF personal if the situation escalates to that.

Humans should scream and fall over in pain when shot if they are not wearing any body Armour, this means pesky civilians should be little threat. While more armed humans such as MTF, GoC or Chaos Insurgency operatives should present a genuine threat on par with many mid to high level infected. They will use the terrain for cover and attempt to flank you or flush you out.

You might come across some Russian soldiers, they would be similar to other MTF but less trained and well equipped.
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Post  BJFowLer Tue Feb 05, 2013 10:07 pm

The only time you'll have to deal with other MTFs is if you disobey the foundation. Like not killing civilians when told to do so.
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Post  A Hideous Beast Tue Feb 05, 2013 10:31 pm

JUST THOUGHT OF SOMETHING!

Sound.

Say you are walking through a hallway, to your right are two rooms, one has a door that is closed and one that is open. In the closed door room is a deranged D-class, who will becomes hostile when you get close, and his room is connected to the open door room. At the end of the hall is a room filled with infected, and the only way to advance is to go through there, the player could open the door that the D-class is in, shoot him, making him scream, you could then run into the connected room and hide as the infected rush in to devour the D-class, allowing you to exit and bypass them all.
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Post  BJFowLer Tue Feb 05, 2013 10:36 pm

I like it all the only thing is the D-class should be scared but not crazy and even maybe begging for help. It could be a choice with no good answer.
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Post  A Hideous Beast Tue Feb 05, 2013 10:37 pm

That could work just fine.
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Post  BJFowLer Tue Feb 05, 2013 10:47 pm

I'm planing on making the prelude in Fps creator soon then we'll get the whole team together for the main game in unity. So if need be someone message me on skype and we'll set something up.
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Post  That one guy Tue Feb 05, 2013 11:37 pm

I'm havin' a thought.....What if...You could use humans as BAIT for the infected.
Like, shoot a D-Class in the leg so the infected swarm him, allowing you to pass by....OR.....You could do what 1916 did, and cut off a hand or a foot and throw that to distract them...Or a flare if that's too grusome...
As for combat with humans, as long as it's just some pissant civillian, shoudn't be too much trouble....Now the Chaos Insurgency on the other hand.....Armed as good, if not BETTER than you....Ammo to spare....Support....Grenades...THAT should be a fight.
But when you kill them, you should also be able to scavange their bodies for more gear. (Ammo, Medkits, ect).....

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Post  BJFowLer Tue Feb 05, 2013 11:40 pm

While civis and D-class aren't that hard to kill everything you do is going to come back to bite you on the ass in some way. You can't just blow away 20 civis and think nothing going to happen because of that.
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Post  Steelpoint Wed Feb 06, 2013 12:39 pm

Potential Human opponents.

--------------------------------
Civilian
Threat: Low to none

Representing the local population, civilians are no major threat to MTF teams and are not a primary concern of the player's MTF squad, at least initially. Any civilian incursions into the quarantine zone are dealt with by other more specialized MTF units.

In combat civilians typically run away or hide, some may carry very basic firearms or improvised melee weapons. They tend to surrender to most armed opposition rather than fight in most circumstances.

It should be noted that the majority of civilians will speak Russian and not English. Thus presenting a language barrier.
--------------------------------
Russian Solider
Threat: Medium

Under the terms of the quarantine deal with the Russian Government Russian Army soldiers are allowed limited access to areas of the quarantine zone, in practice they are sent to either safe or low risk areas within the zone without their knowledge to prevent the unintentional spread of the infection. Nonetheless there are occasions where a Russian Patrol will stray into a higher risk zone or come under attack.

Russian Soldiers are equipped with standard Russian military gear, except they have been equipped with biological protection uniforms at the behest of the Foundation. They will typically follow direct orders given to them by Foundation personal however do not be surprised if they hold contempt towards Foundation units, especially due to a circulation of a "American plot" ongoing within the quarantine zone.
--------------------------------
Class-D Personal
Threat: Low to Medium

Class-D personal are the expendable workforce of the Foundation. They represent some of the worlds worst convicted criminals who were, prior to their appointment, sentenced to Death. Caution should be excersied when approaching rouge Class-D personal and termination is typically encouraged.

In the wild Class-D's tend to die or become infected very quickly due to a lack of protection and equipment.
--------------------------------
MTF Operative
Threat: High

Your fellow team mates, well trained and equipped to deal with all human and many non-human entity's. Carrying the latest technology the Foundation has to offer. You should have little problem with your fellow MTF operatives, unless you start some, or disobey an order.


SPECULATION OPPONENTS
Possible hostiles that may or may not be encountered, or even considered to be in the game.
--------------------------------
Global Occult Coalition Operatives
Threat: High

The GoC is a United Nations headed organization dedicated to the destruction of all mimetic and hostile entity's, such as SCP-610. They termination and compleaty destuction of all instances of SCP-610 is considered a priority to the GoC.

GoC operatives are conducting an unknown operation within the Quarantine zone, they are hostile to all contacts and will fire on anything not on their side. They are well equipped to survive in the zone and to defend themselves.
--------------------------------
Chaos Insurgency Operatives
Threat: High

The Chaos Insurgency seeks to exploit SCP's for the "benefit" of mankind. Samples of SCP-610 could fetch a very high price on the black market, as well as provide a powerful biological weapon to use.
--------------------------------
US Special Forces
Threat: Medium to High

The US government spy agency's were somehow able to gain knowledge of the "military operation" being conducted by the Russian Military, in fear of the Russians creating a powerful biological weapon the US government sent in a special forces team to determine what the Russians are up too.

Someone in Foundation Command forgot to suppress certain information it seems.
--------------------------------
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Post  BJFowLer Wed Feb 06, 2013 6:18 pm

The only thing i would like to add is that as you and your team start to fail the Foundation will send MTF teams for backup. This means if your on a good standing with the foundation you'll have a better chance of making it out. If you're on a bad standing with the Foundation you'll have about 10 highly trained(Badass)combat units hunting you down. Also with Class-D some used to be foundation guards (Ex. The one caught selling drugs was demoted to Class-D) Some even ex special forces soldiers. However this is very rare and most shouldn't be much of a threat to Foundation MTF units.
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Post  Buttershy Mon Mar 04, 2013 9:25 pm

Guns ... AK-47 ? Desert Eagle ? M16 Custom ? USP ? Glock ? Shotgun ? Magum .357 ? SSSSNNNIPPPEEEERRRR !!!! AWP !
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Post  Lotims Tue Mar 05, 2013 4:20 am

BJFowLer wrote:The only thing i would like to add is that as you and your team start to fail the Foundation will send MTF teams for backup. This means if your on a good standing with the foundation you'll have a better chance of making it out. If you're on a bad standing with the Foundation you'll have about 10 highly trained(Badass)combat units hunting you down. Also with Class-D some used to be foundation guards (Ex. The one caught selling drugs was demoted to Class-D) Some even ex special forces soldiers. However this is very rare and most shouldn't be much of a threat to Foundation MTF units.
Another cool thing is there could be morally inclined choices, in terms of class D and all that. Such as an innocent Class-D you encounter who asks for your help, but if you help them the foundation will put a personal mark and go after you too by not following orders. Or you can kill the Class-D and have the foundation be on your side.
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Post  Mackenzie Tue Jun 11, 2013 8:14 pm

Thing is,no one has actually DESCRIBED the combat,they have just described the enemies. If you we're to have a fist fight with a d class then maybe holding left click lock you on to the d class,then holding right click and moving the mouse throws a punch,if you hit them somewhere important (head,neck) it will do more damage and instead of health,you could have a bone system,like the game overgrowth. If you hit them hard enough you can break them.
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Post  Fie-Kee-El Sun Jun 29, 2014 4:00 pm

I like this, a different threat to the player. However, wouldn't the player have very limited supplies in the first place? So combat with armed forces would usually be a huge problem. I would think the player should attempt to escape them but only really kill them if you have the ammo to spare and they're really in your way. You could also use them as bait to progress as others have suggested. You could lead them to an infected the player couldn't bypass and have them get distracted from the player. Class-Ds are easily killed though and at most times aren't aggressive. I'm sure the only times the player should really fight humans when the reason is for survival. Picture the player and a Class-D in a room of supplies. Obviously sharing wouldn't help each other very much due to the scarcity and the two duke it out. Like infected humans should take more damage depending on where they are hit. A few big blows to the head, neck and crotch would take them out. Also striking limbs would limit their movement and combat abilities. Of course straight up shooting bullets would be much easier then melee but should be used for bigger threats. Not sure about civilians however. Wouldn't they live in a different place than an infected site?
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Post  BJFowLer Fri Jul 18, 2014 9:42 am

Hello Fie-Kee-El, encounters with humans is planned to be something like you describe. However the humans you'll deal with will change depending on your actions. Being an MTF, if you disobey orders you can expect to get fired at by any teams you come across. On the subject of civilians; we do not current plan for you to encounter them at this stage. This may change later in development but for now we're not focusing on including them in the game.
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Post  Fie-Kee-El Sat Jul 19, 2014 9:39 pm

Hello BJFowLer, are orders going to be distributed in the beginning of the game, later on or just in certain parts? Are the orders just going to tell the player how to approach situations and the player could disobey to go through an easier method? I'm curious to see.
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Post  BJFowLer Tue Jul 22, 2014 2:54 pm

Without giving too much away, your orders are given to you at the start of the game. Whether or not you follow them is entirely up to you. Each path will have advantages and disadvantages tied to it.
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