Official Game Concept Art

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Re: Official Game Concept Art

Post  Lotims on Mon Sep 16, 2013 9:38 pm

Night Shadows wrote:Okay got it.I was under the assumption that this game didn't need anymore ideas but I'll see what I can do,thanks.
We always read the ideas posted by other people. Many times they can be better or more unique than earlier ideas we have come up with. Smile
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Re: Official Game Concept Art

Post  InikaMahri0607 on Tue Sep 24, 2013 12:22 am

Hey Smile I sincerely apologise for my lack of contribution (got held back again), but I came up with another concept art (assuming you're still taking them...):



I was thinking along the lines of the protagonist finding a discarded trench coat and making use of it, being in the cold parts of Russia and all that Razz

I based the MTF design on the one from Containment Breach, with the navy blue uniform, visor helmet and kevlar vest, along with giving him a gas mask that covers the lower half of his face (based off of this image: Gas Mask).

The feet are kinda big... :/
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Re: Official Game Concept Art

Post  BJFowLer on Wed Sep 25, 2013 3:25 pm

This is very good actual " The feet are fine", However I would suggest some airtight armor, considering how infectious SCP-610 is. I really love the coat idea, it would make more sense if it was somehow part of his armor not it's own piece of clothing, I like the idea of finding it but considering the whole airtight armor thing it would seem more useful if it was part of his overall suit.  This is still a very good piece of art my friend, Very Good ! 


 I still love the coat idea Smile and don't worry about the lack of posting, it's alright. Also we are still taking concepts so feel free to contribute ! please do. I'm sorry to hear you got held back again, I hope things go well for you this time.
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Re: Official Game Concept Art

Post  InikaMahri0607 on Wed Sep 25, 2013 9:47 pm

BJFowLer wrote:This is very good actual " The feet are fine", However I would suggest some airtight armor, considering how infectious SCP-610 is. I really love the coat idea, it would make more sense if it was somehow part of his armor not it's own piece of clothing, I like the idea of finding it but considering the whole airtight armor thing it would seem more useful if it was part of his overall suit.  This is still a very good piece of art my friend, Very Good ! 


 I still love the coat idea Smile and don't worry about the lack of posting, it's alright. Also we are still taking concepts so feel free to contribute ! please do. I'm sorry to hear you got held back again, I hope things go well for you this time.
Thanks ^_^ I'll see if I can incorporate the airtight armour into this. I didn't consider that before Razz

And thank you Smile it's just school's been keeping me busy, but I'm now on my holiday (2 weeks, currently on my first), so I should be able to find time now ^_^
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Re: Official Game Concept Art

Post  Night Shadows on Wed Sep 25, 2013 10:34 pm

Maybe finding the coat can be some type of Easter egg,a cool I might add.
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Re: Official Game Concept Art

Post  BJFowLer on Thu Sep 26, 2013 1:32 am

InikaMahri0607 wrote:
BJFowLer wrote:This is very good actual " The feet are fine", However I would suggest some airtight armor, considering how infectious SCP-610 is. I really love the coat idea, it would make more sense if it was somehow part of his armor not it's own piece of clothing, I like the idea of finding it but considering the whole airtight armor thing it would seem more useful if it was part of his overall suit.  This is still a very good piece of art my friend, Very Good ! 


 I still love the coat idea Smile and don't worry about the lack of posting, it's alright. Also we are still taking concepts so feel free to contribute ! please do. I'm sorry to hear you got held back again, I hope things go well for you this time.
Thanks ^_^ I'll see if I can incorporate the airtight armour into this. I didn't consider that before Razz

And thank you Smile it's just school's been keeping me busy, but I'm now on my holiday (2 weeks, currently on my first), so I should be able to find time now ^_^
That's great ! now that you have the time please whip up a new concept and send it our way, of course only if you want to.
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Re: Official Game Concept Art

Post  InikaMahri0607 on Thu Sep 26, 2013 2:30 am

BJFowLer wrote:
InikaMahri0607 wrote:
BJFowLer wrote:This is very good actual " The feet are fine", However I would suggest some airtight armor, considering how infectious SCP-610 is. I really love the coat idea, it would make more sense if it was somehow part of his armor not it's own piece of clothing, I like the idea of finding it but considering the whole airtight armor thing it would seem more useful if it was part of his overall suit.  This is still a very good piece of art my friend, Very Good ! 


 I still love the coat idea Smile and don't worry about the lack of posting, it's alright. Also we are still taking concepts so feel free to contribute ! please do. I'm sorry to hear you got held back again, I hope things go well for you this time.
Thanks ^_^ I'll see if I can incorporate the airtight armour into this. I didn't consider that before Razz

And thank you Smile it's just school's been keeping me busy, but I'm now on my holiday (2 weeks, currently on my first), so I should be able to find time now ^_^
That's great ! now that you have the time please whip up a new concept and send it our way, of course only if you want to.
I'll be sure to ^_^ anything to keep the game going Very Happy
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Re: Official Game Concept Art

Post  BJFowLer on Mon Sep 30, 2013 4:46 pm

Everyone following this thread, I am requesting designs for the MTF team. If you had the time I would really appreciate if you would take your time to submit some designs ! and Mahrio067, thank you very much for your help so far.
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Re: Official Game Concept Art

Post  Villdyret on Thu Oct 03, 2013 9:09 pm

I may be able to get a rough concept down of the mtf sometime if you like.
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Re: Official Game Concept Art

Post  Lotims on Fri Oct 04, 2013 12:32 am

Villdyret wrote:I may be able to get a rough concept down of the mtf sometime if you like.
You can? Wow, that would be fantastic Smile
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Re: Official Game Concept Art

Post  Villdyret on Fri Oct 25, 2013 8:55 pm

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Re: Official Game Concept Art

Post  BJFowLer on Tue Oct 29, 2013 5:32 pm

That is very good Villdyret! I like the design of it, simple and to the point. Seems Foundationish.... (is that even a word, probably not) Anyway I like it, a lot.
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Re: Official Game Concept Art

Post  Villdyret on Fri Nov 01, 2013 3:16 pm

Thanks. It's weather worn, battle damaged basic and a little rusty. I think making it look like old plate armour with a gas mask might be creepy. I guess there would be an airtight layer of fabric of some kind beneath.
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Re: Official Game Concept Art

Post  BJFowLer on Wed Nov 06, 2013 9:33 pm

Like I said before I do very much like the oppressive and foundationish (again not a word) design of it. This game does attempt to humanize the MTFs a bit more than others, most notable SCP-Containment Breach. That game depicts the MTFs as evil and fairly single minded killers with no sense of morality. This image of them is still maintained in this game and the armor plays a part is the single minded machine like role they fill. However sense you are playing as one you see the more friendly (to an extent) and relatable aspects of them. Forgive me for going a little off topic and rambling there, Very Happy 

Thanks again Villdyret!
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Re: Official Game Concept Art

Post  Vechx on Thu Nov 07, 2013 11:52 pm

Hey guys. It's certainly been awhile since my last contribution... My sincerest apologies.


Operating Room
Surprisingly Light. Traces of flesh can be detected entering, however.

Spoiler:


Medical Bay Hallway
Medium to Heavy Infection. While not shown due to scanner issues, there is an instance of an infected attached to the wall near the door

Spoiler:



MTF Armour Concept

Spoiler:



Last edited by Vechx on Fri Nov 08, 2013 10:47 am; edited 1 time in total (Reason for editing : Added spoilers for convenience)
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Re: Official Game Concept Art

Post  BJFowLer on Sun Nov 10, 2013 12:53 pm

Very nice designs, as always Vechx! I like the thinner look of your MTF armour design, and since there will be different armor types we always need more designs. If I was to make a request, could you (or anyone for that matter) incorporate this gasmask http://thumbs.dreamstime.com/z/gas-mask-helmet-150511.jpg  into a design, if you have the time, of course. 

Thanks.
EDIT: I meant need, not needs.


Last edited by BJFowLer on Fri Dec 20, 2013 2:23 am; edited 1 time in total (Reason for editing : Spelling mistake.)
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Re: Official Game Concept Art

Post  mrpeanut188 on Mon Nov 18, 2013 9:00 pm

I like it. I like it alot.
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Re: Official Game Concept Art

Post  Vechx on Mon Nov 25, 2013 6:03 pm

Hey guys.

Just a isometric view of a hallway and some rooms. Specifically, from left to right, the rooms are a large patient room, a small storage room, and a cafeteria
Spoiler:

Other MTF amour designs. I tried incorporating the helmet design you provided with some of my own touches.
Spoiler:
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Re: Official Game Concept Art

Post  Night Shadows on Tue Nov 26, 2013 11:16 pm

The armor looks good,but it seems a bit cyborg looking around the legs and waist.
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Re: Official Game Concept Art

Post  Lotims on Wed Dec 18, 2013 4:47 pm

Vechx wrote:Just a isometric view of a hallway and some rooms. Specifically, from left to right, the rooms are a large patient room, a small storage room, and a cafeteria

Vechx, that is very useful in helping us get a vision of what some of the rooms will look like. Very well done. The shading has improved a lot as well in many of your images. 
I would have to agree with Night Shadows that the armor looks a bit cyborg-like at the legs. Otherwise good job!
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Re: Official Game Concept Art

Post  Moonsaber on Sun Jan 12, 2014 11:20 pm

I found free time! So I cooked up this fast MTF idea. I would like to try working more like a real concept artist so tell me what you think is wrong,a bad idea,dumb,tell me what you do like and what you would like to see. For example this gas mask is dumb change it to this one. School will be starting up soon. My best work is done with someone behind me with a whip yealling make it better so be merciless. Maybe when we have a nice design I will sit down and make a pretty and clean render. But untell then here you go.
http://illiweb.com/fa/pbucket.gif
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Re: Official Game Concept Art

Post  Agato - The Hadou Inari on Mon Jan 13, 2014 1:02 am

Love the art and it explains why I was able to find them on Google, I have OpenOffice, mostly for stories, but it has a drawing program on it too so I can try and get the eyeball of the monster I described on here.


No promises though, mostly because I suck at drawing.
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Re: Official Game Concept Art

Post  Moonsaber on Mon Jan 13, 2014 10:33 pm

Experimental speed drawings of some monsters. Question do you prefer this speedy way where I pump out several low quality paintings or would you rather my take my time?

http://illiweb.com/fa/pbucket.gif

http://illiweb.com/fa/pbucket.gif

http://illiweb.com/fa/pbucket.gif

Another version of the MTF armor this time based of drawings by BJFowLer provided by Lotims

http://illiweb.com/fa/pbucket.gif

The level boundary "shark"
http://illiweb.com/fa/pbucket.gif

They pylons described in SCP-610-L2
http://illiweb.com/fa/pbucket.gif

http://illiweb.com/fa/pbucket.gif

http://illiweb.com/fa/pbucket.gif

http://illiweb.com/fa/pbucket.gif
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Re: Official Game Concept Art

Post  Agato - The Hadou Inari on Mon Jan 20, 2014 1:47 pm

Moonsaber wrote:Experimental speed drawings of some monsters. Question do you prefer this speedy way where I pump out several low quality paintings or would you rather my take my time?

http://illiweb.com/fa/pbucket.gif

http://illiweb.com/fa/pbucket.gif

http://illiweb.com/fa/pbucket.gif

Another version of the MTF armor this time based of drawings by BJFowLer provided by Lotims

http://illiweb.com/fa/pbucket.gif

The level boundary "shark"
http://illiweb.com/fa/pbucket.gif

They pylons described in SCP-610-L2
http://illiweb.com/fa/pbucket.gif

http://illiweb.com/fa/pbucket.gif

http://illiweb.com/fa/pbucket.gif

http://illiweb.com/fa/pbucket.gif
God man you are GOOD. XD Great idea's too especially for the boundary monster, also I always end up laughing when someone makes a Protross Pylon reference. XD Real sad to see kids of all things get caught up in such nasty events though well detailed drawing of a monster child, quite accurate too "The Flower Child" because it's face resembles one when opened.

Also what was that flat, flappy face-like creature?
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Re: Official Game Concept Art

Post  Vechx on Sat Feb 08, 2014 10:08 pm

MTF Armour
Spoiler:


I tried to fix the awkward android legs. Thanks for pointing it out for me! Additionally, I thought I would try to paint one to see how it would look and gave it my best.

Now I'm going to focus more on interior design as I should've been doing it in the first place. Fortunately, I have sketches of a vehicle bay and a guard bedroom, which I'm probably going to upload tomorrow although I don't think I'll have the time to make them more professional looking. Anyway, sorry for the long delay. School's a pain.

And great job on your designs Moonsaber! They're really nice. I'm quite jealous.  Very Happy

Edit: Added a shot of the soldiers' quarter and a vehicle bay.

Spoiler:





The former is a basic bedroom fit for four soldiers/guardsmen. It can be found in disarray due to a sudden attack, where the personnel were forced to evacuate the premises. Following the echoing silence that overwhelmed the facility, instances of SCP-610 eventually took residence in the ventilation shaft. Considering there is a shaft in every room, some rooms may be inaccessible because of a heavy concentration of flesh.

The latter is a underground vehicle bay/hangar/garage housing modified M1126 Strykers and transport trucks. They are inoperable due to damage sustained during an assault by instances of SCP-610.
There is a control room within the hangar that serves to operate the doors, turrets, and repair docks within a designated area.

Edit 2: As suggested by mrpeanut188, I made some sort of munitions room or a small armoury. I did get lazy with the guns as the single lines demonstrate, but I did intend to draw the FN SCAR, the KRISS Vector, and flamethrowers in their respectable places. I figured that small amouries can be placed throughout the facilities along with a one larger armoury, which should be the hardest to get to.

Additionally, I tried to add some form of lighting here. The overhead lights are dim as illustrated below, perhaps flickering ever so often.

Spoiler:

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Re: Official Game Concept Art

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